AI Insights · Timothy · October 2024
Top 5 Disney Games Performance on Unified Platform in Greece, Q3 2024
Explore the performance trends of Disney's top gaming apps in Greece during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, Disney's top gaming apps showed varied performance metrics on a unified platform in Greece. According to Sensor Tower data, these applications experienced fluctuations in weekly downloads, revenue, and active users.
Disney Frozen Royal Castle by Budge Studios saw a notable increase in weekly revenue, peaking at approximately $51 in mid-August, before ending the quarter at about $29. Weekly downloads began at 1.2K, peaking at 2K in late July, and then gradually declining to 514 by the end of September. Active users followed a similar trend, starting at 4.7K and reaching a high of 8.5K in mid-August, before settling at 6.6K.
Disney Magic Kingdoms from Gameloft maintained a relatively stable revenue stream, with a peak of $724 in mid-July and closing the quarter at $544. Downloads showed some variability, starting at 343, peaking at 1K in mid-August, and ending at 236. Active users began the quarter at 856, peaked at 1.3K in mid-August, and concluded at 924.
Disney Coloring World by StoryToys Limited experienced a fluctuating revenue pattern, with a peak of $109 in early August and ending at $16. Downloads started at 523, reached a high of 1K in early August, and finished the quarter at 538. Active users showed a similar trend, peaking at 1K in early August and ending at 685.
Disney Speedstorm also by Gameloft, saw its revenue peaking at $76 in mid-July and closing at $59. Downloads began at a high of 3.5K in early July, then decreased significantly to 88 by the end of September. Active users started at 2.4K and dropped to 178 by the quarter's end.
Marvel Contest of Champions from Kabam Games, Inc. demonstrated a strong revenue performance, starting at $9.6K, with fluctuations throughout the quarter, ending at $5K. Downloads began at 425, peaked at 1K in early September, and ended at 312. Active users showed an increase from 2.1K initially to a peak of 2.9K in early September, finishing the quarter at 2K.
These insights highlight the dynamic nature of the gaming market in Greece, with each app exhibiting unique trends in user engagement and monetization. For more detailed analysis and insights, visit Sensor Tower.